After the Apocalypse: Stories
A story collection set after collapse, tracing how ordinary people adapt to a world transformed by catastrophe.
Work Information
A story collection set after collapse, tracing how ordinary people adapt to a world transformed by catastrophe.
A story collection set after collapse, tracing how ordinary people adapt to a world transformed by catastrophe.
Book Information
- Publisher
- Small Beer Press
- Published
- 2011-11-08
- Pages
- 264 pages
- Language
- 英語
- Size
- 15.24 x 1.91 x 22.23 cm
- ISBN-13
- 9781931520294
- ISBN-10
- 9781931520294
- Price
- 4602 JPY
- Category
- 洋書/Science Fiction & Fantasy/Science Fiction/Anthologies
Publishers Weekly Top 10 Best of the Year In her new collection, Story Prize finalist Maureen F. McHugh delves into the dark heart of contemporary life and life five minutes from now and how easy it is to mix up one with the other. Her stories are post-bird flu, in the middle of medical trials, wondering if our computers are smarter than us, wondering when our jobs are going to be outsourced overseas, wondering if we are who we say we are, and not sure what we'd do to survive the coming zombie plague. Praise for Maureen F. McHugh: "Gorgeously crafted stories."Nancy Pearl, NPR "Hauntingly beautiful." Booklist "Unpredictable and poetic work." The Plain Dealer Maureen F. McHugh has lived in New York; Shijiazhuang, China; Ohio; Austin, Texas; and now lives in Los Angeles, California. She is the author of a Story Prize finalist collection, Mothers & Other Monsters , and four novels, including Tiptree Award-winner China Mountain Zhang and New York Times editor's choice Nekropolis . McHugh has also worked on alternate reality games for Halo 2 , The Watchmen, and Nine Inch Nails, among others. io9 Best SF&F Books of 2011 Tiptree Award Honor List Philip K. Dick Award finalist Story Prize Notable Book
Maureen F. McHugh: Maureen F. McHugh has lived in NYC, Shijiazhuang, China, Ohio, Austin, Texas, and now lives in Los Angeles. She is the author of a collection, Mothers & Other Monsters (Story Prize finalist), and four novels, including China Mountain Zhang (Tiptree Award winner) and Nekropolis (a New York Times Editor’s Choice). McHugh has also worked on alternate reality games for Halo 2, The Watchmen, and Nine Inch Nails, among others.
Reviews
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Understated but smashing stories
I've read Maureen McHugh's "Useless Things" at least three times now, and I admire it more with each rereading. It appears just a bit less than halfway through McHugh's thought-provoking short story collection, After the Apocalypse. The first-person narrator is a woman living well outside Albuquerque, New Mexico, in a time when the United States seems on the brink of collapse: the economy is terrible, and water is extremely scarce in the Southwest -- a time that doesn't feel very far away from today. The narrator lives hand-to-mouth making dolls, particularly dolls called "reborns" that look almost, but not quite, real. She's alone in her house but for her friendly dogs most days, which only makes her nervous when South American laborers crossing the border stop by her house looking for a meal in exchange for labor. She's apparently on some list shared by these illegal immigrants as a kind woman who always has a handout. She doesn't like it, but she can't bring herself to turn these men away. But when she returns from an errand one day to find that her hospitality has been abused, she makes a few decisions about how to go on. This is a quiet story, one that describes a couple of days during which something bad happens -- nonviolent, but certainly distressing - and the changes that follow. But it says much about what one will do when pushed just beyond the stretched yet tolerable limits by which one lives. "Useless Things" is typical of McHugh's writing. Always quiet and matter-of-fact, her stories seem so real that you can hardly believe they aren't happening in the next county over. In "The Naturalist," for instance, we learn early on that the zombie problem has been pretty much handled by the government, with the remaining creatures -- the ultimate trash, worse than guys who cooked meth or fat women on WIC -- isolated in zombie preserves. These areas are isolated by water, which the zombies won't cross, and do double-duty as prisons for the hard-core bad guys the government just wants dead. The story follows Cahill as he scavenges, kills zombies, deals with other prisoners, and tries to puzzle out how the zombies work as hunters and killers. Again, McHugh writes in an understated style, just telling her audience what happened and how. There are no big moments, just an accumulation of small ones, so that even the denouement seems natural. It's a powerful style, and a powerful story. The same understated style is at work in "The Lost Boy: A Reporter At Large," the story of a boy who goes into a dissociative fugue following the detonation of two dirty bombs in Baltimore. He is separated from his family and raised in foster homes, never regaining his memory of his family until his mother shows up at his place of employment one day. The focus of the story, therefore, isn't on the dirty bombs; it's on the effect of those bombs on one family. The story is particularized, humanized, made into a character study instead of a thriller, and in this quiet way tells us much more about the societal effects of such an attack. All nine of the stories in this slim but indispensable volume share this same restrained approach to storytelling, adjuring the larger story of how an apocalypse came about and its major effects on society for the personal, small stories the apocalypse created. The title story, "After the Apocalypse," doesn't even really have an apocalypse; as the story says, "Things didn't exactly all go at once. First there were rolling brownouts and lots of people unemployed.... Then the power started going out, more and more often. Pete's shifts got longer although he didn't always get paid.... Then the fires started on the east side of town. The power went out and stayed out." The world as we know it ends, not with a bang, but a whimper. There's no one who's going to fix things. McHugh writes about how a mother and her daughter survive, using the most primitive of instruments: the mother's body. These stories are like individually polished and cut jewels. They're not fiery diamonds, but more like chalcedony, beautiful and unusual. Each story bears multiple readings. You'll want this collection on your shelf.
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Naturalistic, human take on the apocalypse
Very much 'This is the way the world ends. Not with a bang but a whimper.' The apocalypse as seen from the sidelines.
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Solid and Powerful Prose, Great Variance of Subject Matter
Despairing about the proliferation of the generally repetitive short story collection? Fear and tremble not, for After the Apocalypse is here to save the day. Maureen F. McHugh's collection continually conjured up the word "solid" and not in a patronizing way that one might use that word to politely describe an artistic effort that follows all the rules yet fails to captivate one's attention or stimulate any of the other nerves in want of stimulation from art--but in the sense that it was taken in as a dose of fresh air in comparison to cripplingly overworked prose and/or gimmickry-qua-formal-innovation that functions as a blanket to cover the hollowed out innards of "the story." As much as I really do love innovative, acrobatic prose--replete with highly varied word choice and a striving for originality at the level of the sentence and the overall tonal vision--I also find myself able to see the value in the simple sentence (when put to good narrative use, of course). This calls to mind something I read recently as part of George Saunders' preface to the latest edition of his debut collection CivilWarLand In Bad Decline: In grad school I had grown suspicious of conventional literary beauty, wary of what I thought of as, for example, the literary triple descriptor: "Todd sat at the black table, the ebony plane, the dark-hued bearer of various glasses and plates, whose white, disk-shaped, saucer-like presences mocking his futility, his impotence, his inability to act." Christ, I had come to feel, just say it: "Todd sat at the table." This book also functions as a shock-to-the-system antidote to the naval-gazing narcissistic focus upon the singular character (often a poorly veiled stand-in for the writer) that is abundant in fiction and not merely in coming-of-age novels et al, but also in "innovative" short story collections. I recently posted a thought about this on a highly trafficked social networking site, which hyperbolically sums up this long-simmering feeling about the need for less singularly focused art: There is no protagonist in real life. It's an ensemble cast of an immensity beyond practical quantification. Scatter the illusion of the central "I" and open up the floodgates. I'd like art to reflect this more often. Films starring no one. Novels with more POVs than pages. After the Apocalypse is a heaven-sent answer to this desire for artists to portray a wider spectrum of humanity. --Violent sociopathic criminals struggle against the elements and each other in a cliché-free and grittily realistic zombie narrative. --Chinese biotech factory workers dance on street corners to Sri Lankan hip hop and battle their corporate master's cycle of tyrannical debt. --A woman's internet business branches out from making infant dolls for bereaved parents into more lucrative adult-only goods, while dealing with the struggle between being kind to strangers down on their luck and having to be more suspicious and reserved towards said strangers out of rational self-preservation. --A journalist seeks answers about a boy who's undergone a radical identity shift after a terrorist act has torn his community and family asunder. --Computer programmers delve into the possibilities of Artificial Intelligence (and the nature of consciousness) while prodding a virtual medical database during their routine graveyard shifts. --People contemplate abandoning America... --A McDonald's employee asserts herself, undergoes the risks of being a guinea pig for medical research, and takes herself on a honeymoon. --Mad Cow Disease unfolds within an unconventional family unit. --Society collapses and people react in a multitude of ways--gratitude returns but also morphs into base selfishness. Silver linings are birthed and snuffed out unevenly. A common theme throughout all of this is a fear of economic and social upheaval. It's currently pretty apt for US fiction to be concerned with such menacing vibrations. McHugh displays a wide reach of knowledge about many subjects and shows a real talent for sculpting vivid characters out of the clay of the wide-angled view as well. The visions are often breathtakingly bleak but there's room to exhale and reflect in the space between fact and fiction, which is a truly vital service for fiction writers to provide.
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All Concept, No Heart
Maureen McHugh's new collection of stories, After the Apocalypse, is not so much about the literal end of the world, as it is about the metaphorical end we all face. It deals largely with characters who have passed through their own personal ends and are now trying to survive in the wake of the worst possible scenarios. This includes a criminal dumped into a prison that is also a zombie preserve, a young woman trying to survive as a corporate slave after a bird flu plague took people she loves and a young refugee from a dirty bomb attack who has lost his mind. Although I haven't read McHugh's previous stories, I am familiar with her work as an ARG designer (most notably, the trailblazing "I Heart Bees" campaign for Halo 2), and I put a lot of faith in the tastes of Kelly Link and Gavin Grant, the editors and owners of Small Beer Press. That said, this collection is not so much an assemblage of complete stories as it is a compilation of (mostly) interesting premises. Once the high concept of each story is revealed, the rhythms of plot and character have a hard time finding satisfying resolutions. The stories end, but lack the emotional punch or character insights that make the form so effective. Still, one doesn't read a small press book expecting a masterpiece (although Kelly Link's own collections are by and large pretty perfect) -- the small press offers an outlet for writers who are more experimental or unconventional, which are two areas where After the Apocalypse succeeds. Although McHugh has a great stock of ideas and clear skill with words, she needs to work more on the mechanics of telling a complete story. An ARG is all about the high concept, but a short story needs more. It needs to matter.
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Quite disappointed with the short stories both because of expecting more ...
Quite disappointed with the short stories both because of expecting more post apocalyptic stuff but also because they felt more like extracts of stories rather than short stories.
Related Literary Awards
- Shirley Jackson Awards Edition 5 (2011) ・Winner・Winner